What E-Commerce Gets Wrong About the Customer Journey (And What SaaS Can Learn)

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9 min read
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E-commerce
Illustrated laptop displaying a fruit product page floating on a coral-red sculpted background

The linear funnel model of the customer journey, meaning awareness, consideration, purchase, and loyalty, has shaped product and marketing design for decades. It is clean, intuitive, and wrong.

Research consistently shows that the large majority of consumers use multiple channels during their shopping journey before making a purchase decision. Google's research team coined the term messy middle for the space between initial trigger and final purchase, where customers loop between exploration and evaluation, returning to earlier stages, switching devices, consulting peers, and revisiting options they had already dismissed.

And yet most product teams still design for a linear path. Onboarding flows assume users arrive with full context and move forward in sequence. Marketing pages assume users read from top to bottom and convert at the CTA. Analytics are built around funnels where users fall out at predictable stages. The result is a product experience designed for a user who does not exist. The research methods behind mapping the real journey are covered in the guide to user research methods.

What the Research Actually Shows About How Journeys Work

The classical Engel-Kollat-Blackwell model, developed in the 1960s and still widely referenced, describes consumer decision-making as a five-stage linear sequence: problem recognition, information search, evaluation of alternatives, purchase, and post-purchase evaluation. It remains influential because it provides a useful analytical scaffold. The problem is that it was developed for a world without smartphones, social media, or peer review infrastructure.

Non-linearity. Users revisit earlier stages repeatedly. A user who has evaluated and nearly committed to a product returns to information search when a friend shares an alternative, or when a review raises a new concern.

Multi-channel. Most consumers use multiple channels during their journey. A user discovers a product on TikTok, researches it on Google, checks reviews on the platform, asks a friend via WhatsApp, and purchases on desktop two days later.

Community-integrated. My thesis research found that social feeds, friend recommendations, and influencer content function as discovery triggers, but almost no users (2 of 15) purchased directly from these triggers. They moved to an analytical validation phase, checking reviews, UGC photos, and rating distribution, before deciding. The journey is not linear, it loops through social and analytical modes. This is covered in detail in community evidence as a conversion tool.

Emotionally influenced. Purchase timing is shaped by mood, salience, and social context as much as rational evaluation. A product discovered in a social context may be purchased days later when a delivery discount appears, or abandoned when a competing product appears in a review thread.

These are not edge cases, they are the dominant pattern. The marketing teams reporting campaign performance problems are largely failing because their campaigns were built for the linear model their users had long since abandoned.

Implication 1: Every Touchpoint Must Function as an Entry Point

In a linear model, users arrive at the homepage first, progress to category pages, then product pages. In reality, a substantial share of search results for major brands link directly to user-generated content. Users arrive on product pages from social ads, influencer links, review aggregators, and friend shares, with no context about where they came from or what they saw before.

Every product page must function as a self-contained trust experience. It cannot assume the user has already read the homepage value proposition. Reviews, seller reliability signals, and key product evidence must be visible without navigation.

Messy middle journey diagram showing a non-linear customer path with looping arrows and decision nodes

Implication 2: The Evaluation Stage Happens on Your Product Page, Always

Regardless of how a user arrived, the evaluation stage happens on the product page. This is where community evidence determines whether they proceed. In my thesis research, 14 of 15 participants used reviews and UGC photos as their primary evaluation mechanism, regardless of how they discovered the product.

Designing the evaluation stage means designing the product page for the specific tasks users perform there: accessing review volume and distribution, filtering for UGC photos, checking negative review ratio, and finding seller reliability indicators. These are not secondary features, they are the evaluation infrastructure.

SaaS non-linear journey entry diagram showing a winding road representing discovery touchpoints

Implication 3: Social Discovery and Analytical Validation Must Be Connected

The gap between a social discovery trigger, such as a reel or a shared link, and the analytical validation phase, meaning reading reviews on the product page, is where most non-linear journeys break. If a user taps a social ad and arrives at a product page where reviews require three scrolls to reach, the social trigger generated attention that the product page failed to convert. Journey mapping that treats social and evaluation as separate stages misses this connection, because they are sequential tasks in the same moment of the user's experience. The integration side of this is covered in how to design a social commerce feature that actually gets used.

Implication 4: Post-Purchase Is a Journey Stage, Not an Afterthought

Journey mapping that ends at purchase is incomplete. Post-purchase engagement determines whether a customer generates the community evidence, meaning reviews and UGC photos, that the next buyer relies on. In my research, 13 of 15 participants consumed reviews extensively but only 4 contributed regularly. The journey is circular: post-purchase contribution feeds the evaluation infrastructure that drives the next user’s decision. The contribution design problem is covered in the post-purchase contribution problem.

Touchpoint Optimisation: The Non-Linear Journey in Practice

Based on both industry data and qualitative findings from my thesis, here is how community features and design decisions map across the real touchpoints of a non-linear shopping journey.

Touchpoint

Channel mix

Community role

Common failure

Optimisation

Social discovery

Short-form video, reels, friend shares via messaging

Inspiration trigger; exposes users to products outside intended search

Discovery surfaces link to homepage, not the PDP with evidence visible

Deep-link to PDP with reviews in first viewport; include review count in OG metadata

Search and browse

Platform search, category browse, algorithmic feed

Filtering shortcut; ratings and sold counts narrow the option set

Search results show only star average, no count or popularity signal

Display review count in every result tile; surface sold-this-month badges on high-volume SKUs

Product page

PDP reviews section, UGC gallery, Q&A

Decision engine; reviews, photos, distribution determine whether to proceed

Reviews below two scrolls; no photo filter; rating shown without count

Reviews within first scroll; photo filter tab; rating histogram; seller reliability adjacent

Checkout

Cart, payment, order confirmation

Trust confirmation; reliability indicators and clear policies reduce abandonment

Engagement mechanics appear at the highest-intent moment; returns policy buried

Suppress attention-seeking mechanics; surface returns, delivery estimate, response rate

Post-purchase

Email, SMS, in-app notification

Contribution trigger; generates the evidence the next buyer needs

Generic rate-your-order email 5 days after delivery; no reciprocity framing

Prompt within 24–48h; photo-first minimal format; reciprocity framing

Re-engagement

Push notification, email, retargeting

Loyalty and advocacy; repeat buyers sustain the evidence system

Promotional rather than community-connected; ignores review history

Surface new reviews on previously purchased items; acknowledge contributor status

Sources: Emon Datta MSc thesis research, Tampere University (n=15), alongside published industry journey research.

What SaaS Products Can Take From This

SaaS customer journeys exhibit exactly the same non-linear dynamics. A B2B buyer might discover a product through a social post, research it via G2 reviews, watch a competitor comparison video, ask colleagues in a Slack channel, attend a webinar, and sign up for a trial three months later. The linear funnel model is even less accurate for SaaS than for e-commerce, because the consideration cycle is longer and involves more stakeholders.

Every touchpoint functions as an entry point: pricing pages, feature pages, and blog posts are all potential first contacts, and none of them can assume prior context. Evaluation happens wherever the user is: G2 reviews, peer recommendations, case studies, and trial experiences are all evaluation-stage touchpoints, not separate from the purchase flow. Trust evidence must appear at the decision moment: case studies belong near the pricing table, not on a separate customers page, and review scores belong near the CTA, not in the footer. Post-activation is a journey stage: users who activate and experience value are more likely to generate reviews, referrals, and community contributions, which makes activation design a form of journey design.

The onboarding redesign that moved a Morphic client from 34% to 61% activation in 90 days was partly a journey mapping exercise. Users were arriving from multiple sources, paid social, organic search, and referral, with different levels of product context, and the onboarding flow had been designed for a single assumed journey. Redesigning it to function as an entry point for multiple journey states was the structural fix. The patterns behind it are in the 10 mobile app onboarding patterns guide, and the retention consequences in SaaS churn and UX.

The Bottom Line

The linear funnel model produces linear product designs. Modern customer journeys are not linear, they are messy, multi-channel, community-integrated, and non-sequential. Designing for the actual journey means building product pages that function as entry points, connecting social discovery to evaluation infrastructure, and treating post-purchase as the start of the next cycle rather than the end of this one.

Morphic maps the real journey rather than the assumed one, and designs the product and evaluation layers that convert users regardless of how they arrived, through its SaaS design and user research work. Every plan starts with a free 3-day trial before your first invoice. Book a 30-minute call, or see the pricing and recent projects first.

Key Takeaways

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The linear funnel is a useful analytical scaffold and a damaging design assumption, because it produces products built for a user who moves forward in sequence and never does.

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Users loop repeatedly between exploration and evaluation in the messy middle, returning to earlier stages when a friend shares an alternative or a review raises a concern.

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Only 2 of 15 shoppers purchased directly from a social discovery trigger; the rest moved to an analytical validation phase before deciding.

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Every product page must work as a self-contained trust experience, because users arrive from social ads, influencer links, and shares with no prior context.

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The journey is circular, not linear: post-purchase contribution generates the evidence infrastructure that drives the next buyer's evaluation.

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Emon Datta

Founder, Morphic Agency

Morphic Agency is a Melbourne-based UX design agency. We've shipped 50+ products across 15+ countries.

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FAQ

Frequently Asked Questions

Is the linear funnel model still useful?

As an analytical scaffold, yes. As a design assumption, no. The linear funnel helps organise thinking about journey stages, but designing product experiences and campaigns based on the assumption that users move sequentially and forward-only through those stages leads to systematic design failures. Modern journeys are multi-channel, non-linear, and community-integrated.

What is the messy middle in customer journey research?

Google's research team coined the term to describe the space between a user's initial discovery trigger and their final purchase decision. In this space, users loop between exploration, meaning discovering and broadening their option set, and evaluation, meaning narrowing based on community evidence and peer input, repeatedly and sometimes for weeks. Designing for the messy middle means optimising for both states, not just linear progression.

How does community evidence fit into a non-linear journey?

Community evidence such as reviews, UGC photos, ratings, and Q&A functions as the primary tool for the evaluation phase, which users return to repeatedly throughout the messy middle. Research with 15 shoppers found that 14 of 15 consulted reviews and UGC photos every time they seriously considered a product, regardless of how many times they had previously visited the page.

How should product teams respond to non-linear journey data?

Three changes: design every touchpoint to function as an entry point with full trust and evidence context rather than relying on prior navigation; map community evidence to the evaluation task rather than treating social features as a separate destination; and extend journey thinking through post-purchase to include contribution design, since the review content future buyers rely on is generated in the post-purchase stage.

Does the non-linear journey model apply to SaaS?

Yes, often more so than e-commerce. SaaS purchase cycles are longer and involve more stakeholders, creating more opportunities for non-linear behaviour. A buyer might encounter a product across social ads, review sites, industry forums, peer recommendations, webinars, and trial experiences before making a decision. Each touchpoint must function as a self-sufficient trust and evaluation moment.

Icon

FAQ

Frequently Asked Questions

Is the linear funnel model still useful?

As an analytical scaffold, yes. As a design assumption, no. The linear funnel helps organise thinking about journey stages, but designing product experiences and campaigns based on the assumption that users move sequentially and forward-only through those stages leads to systematic design failures. Modern journeys are multi-channel, non-linear, and community-integrated.

What is the messy middle in customer journey research?

Google's research team coined the term to describe the space between a user's initial discovery trigger and their final purchase decision. In this space, users loop between exploration, meaning discovering and broadening their option set, and evaluation, meaning narrowing based on community evidence and peer input, repeatedly and sometimes for weeks. Designing for the messy middle means optimising for both states, not just linear progression.

How does community evidence fit into a non-linear journey?

Community evidence such as reviews, UGC photos, ratings, and Q&A functions as the primary tool for the evaluation phase, which users return to repeatedly throughout the messy middle. Research with 15 shoppers found that 14 of 15 consulted reviews and UGC photos every time they seriously considered a product, regardless of how many times they had previously visited the page.

How should product teams respond to non-linear journey data?

Three changes: design every touchpoint to function as an entry point with full trust and evidence context rather than relying on prior navigation; map community evidence to the evaluation task rather than treating social features as a separate destination; and extend journey thinking through post-purchase to include contribution design, since the review content future buyers rely on is generated in the post-purchase stage.

Does the non-linear journey model apply to SaaS?

Yes, often more so than e-commerce. SaaS purchase cycles are longer and involve more stakeholders, creating more opportunities for non-linear behaviour. A buyer might encounter a product across social ads, review sites, industry forums, peer recommendations, webinars, and trial experiences before making a decision. Each touchpoint must function as a self-sufficient trust and evaluation moment.

Icon

FAQ

Frequently Asked Questions

Is the linear funnel model still useful?

As an analytical scaffold, yes. As a design assumption, no. The linear funnel helps organise thinking about journey stages, but designing product experiences and campaigns based on the assumption that users move sequentially and forward-only through those stages leads to systematic design failures. Modern journeys are multi-channel, non-linear, and community-integrated.

What is the messy middle in customer journey research?

Google's research team coined the term to describe the space between a user's initial discovery trigger and their final purchase decision. In this space, users loop between exploration, meaning discovering and broadening their option set, and evaluation, meaning narrowing based on community evidence and peer input, repeatedly and sometimes for weeks. Designing for the messy middle means optimising for both states, not just linear progression.

How does community evidence fit into a non-linear journey?

Community evidence such as reviews, UGC photos, ratings, and Q&A functions as the primary tool for the evaluation phase, which users return to repeatedly throughout the messy middle. Research with 15 shoppers found that 14 of 15 consulted reviews and UGC photos every time they seriously considered a product, regardless of how many times they had previously visited the page.

How should product teams respond to non-linear journey data?

Three changes: design every touchpoint to function as an entry point with full trust and evidence context rather than relying on prior navigation; map community evidence to the evaluation task rather than treating social features as a separate destination; and extend journey thinking through post-purchase to include contribution design, since the review content future buyers rely on is generated in the post-purchase stage.

Does the non-linear journey model apply to SaaS?

Yes, often more so than e-commerce. SaaS purchase cycles are longer and involve more stakeholders, creating more opportunities for non-linear behaviour. A buyer might encounter a product across social ads, review sites, industry forums, peer recommendations, webinars, and trial experiences before making a decision. Each touchpoint must function as a self-sufficient trust and evaluation moment.

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  • I have had the pleasure of working with Morphic for over a year and he has consistently been very creative, kind and attentive person to work with! He is very attentive, intuitive and is truly talented! He is absolutely wonderful!

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    Ashley Sabatini

    Founder, Breathwork

  • I have had the pleasure of working with Morphic for over a year and he has consistently been very creative, kind and attentive person to work with! He is very attentive, intuitive and is truly talented! He is absolutely wonderful!

    Tobias F

    Founder & CEO, MingleMinds

  • Working with Emon was amazing. I initially gave him a take home design assignment with clear goals and he was able to understand my vision with no problem. That delivery was on time and we have collaborated on everything from wireframes to the complete UX/UI of my project. I will continue working with him at every chance possible. You should too!

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    Tobias F

    Founder, MingleMinds

  • Working with Emon was a great experience. Super clear communication, easy to work with, and he pushed us in the right direction. The designs were creative, practical. The project is now one of our most successful features. 100% recommend.

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    Callum Johnstone

    Product Owner, Nursery Story

  • Morphic was fantastic to work with - putting in a lot of effort to make sure he understood the assignment and requirements. He came up with some great designs, absolutely nailing the brief. Look forward to working with him again. Thanks Emon!

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    Sam

    Founder, Amigos

  • Top-tier Website designer. Great communication, fast delivery, and excellent usability improvements.

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    Eric

    CoFounder, GKM Interactive

  • Emon is a talented and reliable designer with a great eye for detail. He quickly understood the project goals and delivered clean, modern designs that matched our vision. Communication was smooth and professional throughout the process, and he was always open to feedback and ready to adjust things when needed. Highly recommended for anyone looking for high-quality UX/UI work.

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    Kaja Rutkowska

    CoFounder, Petifit

  • Emon is an amazing human and wonderful person to work with. His attention to detail and sole focus on each individual project he undertakes makes getting the job done feel like a breeze. I’ve personally worked with Emon on near 50+ projects all of which Emon has shown immense care and dedication to all work. Communication was a 10/10, he always put in overtime in making sure the work and overall goal was clearly stated and achieved. As a person he has an amazing heart and always there to support and help no matter what. He is a good man and a really strong employee that can be counted on!

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    Jude Lopez

    Founder, HomeIO

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TESTIMONIALS

Real feedback from founders and product teams we have worked with.

  • I have had the pleasure of working with Morphic for over a year and he has consistently been very creative, kind and attentive person to work with! He is very attentive, intuitive and is truly talented! He is absolutely wonderful!

    Author Image
    Ashley Sabatini

    Founder, Breathwork

  • I have had the pleasure of working with Morphic for over a year and he has consistently been very creative, kind and attentive person to work with! He is very attentive, intuitive and is truly talented! He is absolutely wonderful!

    Tobias F

    Founder & CEO, MingleMinds

  • Working with Emon was amazing. I initially gave him a take home design assignment with clear goals and he was able to understand my vision with no problem. That delivery was on time and we have collaborated on everything from wireframes to the complete UX/UI of my project. I will continue working with him at every chance possible. You should too!

    Author Image
    Tobias F

    Founder, MingleMinds

  • Working with Emon was a great experience. Super clear communication, easy to work with, and he pushed us in the right direction. The designs were creative, practical. The project is now one of our most successful features. 100% recommend.

    Author Image
    Callum Johnstone

    Product Owner, Nursery Story

  • Morphic was fantastic to work with - putting in a lot of effort to make sure he understood the assignment and requirements. He came up with some great designs, absolutely nailing the brief. Look forward to working with him again. Thanks Emon!

    Author Image
    Sam

    Founder, Amigos

  • Top-tier Website designer. Great communication, fast delivery, and excellent usability improvements.

    Author Image
    Eric

    CoFounder, GKM Interactive

  • Emon is a talented and reliable designer with a great eye for detail. He quickly understood the project goals and delivered clean, modern designs that matched our vision. Communication was smooth and professional throughout the process, and he was always open to feedback and ready to adjust things when needed. Highly recommended for anyone looking for high-quality UX/UI work.

    Author Image
    Kaja Rutkowska

    CoFounder, Petifit

  • Emon is an amazing human and wonderful person to work with. His attention to detail and sole focus on each individual project he undertakes makes getting the job done feel like a breeze. I’ve personally worked with Emon on near 50+ projects all of which Emon has shown immense care and dedication to all work. Communication was a 10/10, he always put in overtime in making sure the work and overall goal was clearly stated and achieved. As a person he has an amazing heart and always there to support and help no matter what. He is a good man and a really strong employee that can be counted on!

    Author Image
    Jude Lopez

    Founder, HomeIO

Icon

TESTIMONIALS

Real feedback from founders and product teams we have worked with.

  • I have had the pleasure of working with Morphic for over a year and he has consistently been very creative, kind and attentive person to work with! He is very attentive, intuitive and is truly talented! He is absolutely wonderful!

    Author Image
    Ashley Sabatini

    Founder, Breathwork

  • I have had the pleasure of working with Morphic for over a year and he has consistently been very creative, kind and attentive person to work with! He is very attentive, intuitive and is truly talented! He is absolutely wonderful!

    Tobias F

    Founder & CEO, MingleMinds

  • Working with Emon was amazing. I initially gave him a take home design assignment with clear goals and he was able to understand my vision with no problem. That delivery was on time and we have collaborated on everything from wireframes to the complete UX/UI of my project. I will continue working with him at every chance possible. You should too!

    Author Image
    Tobias F

    Founder, MingleMinds

  • Working with Emon was a great experience. Super clear communication, easy to work with, and he pushed us in the right direction. The designs were creative, practical. The project is now one of our most successful features. 100% recommend.

    Author Image
    Callum Johnstone

    Product Owner, Nursery Story

  • Morphic was fantastic to work with - putting in a lot of effort to make sure he understood the assignment and requirements. He came up with some great designs, absolutely nailing the brief. Look forward to working with him again. Thanks Emon!

    Author Image
    Sam

    Founder, Amigos

  • Top-tier Website designer. Great communication, fast delivery, and excellent usability improvements.

    Author Image
    Eric

    CoFounder, GKM Interactive

  • Emon is a talented and reliable designer with a great eye for detail. He quickly understood the project goals and delivered clean, modern designs that matched our vision. Communication was smooth and professional throughout the process, and he was always open to feedback and ready to adjust things when needed. Highly recommended for anyone looking for high-quality UX/UI work.

    Author Image
    Kaja Rutkowska

    CoFounder, Petifit

  • Emon is an amazing human and wonderful person to work with. His attention to detail and sole focus on each individual project he undertakes makes getting the job done feel like a breeze. I’ve personally worked with Emon on near 50+ projects all of which Emon has shown immense care and dedication to all work. Communication was a 10/10, he always put in overtime in making sure the work and overall goal was clearly stated and achieved. As a person he has an amazing heart and always there to support and help no matter what. He is a good man and a really strong employee that can be counted on!

    Author Image
    Jude Lopez

    Founder, HomeIO